Paladin: Oath of Secret Knowledge

Once upon a time, a character came across a shrine deep within an abandoned Dwarven stronghold carved deep into the Iron Mountains. Struck by reverence to the shrine of the lost deity Dunathoin, he knelt and prayed. So his character changed forever. I worked with the player to create a Paladin subclass devoted to the … Continue reading Paladin: Oath of Secret Knowledge

Speak Your Secrets

Metagaming is one issue we encounter in tabletop RPGs. Players have their characters act on player knowledge that their character does not possess. A DM's defense against this is to gently remind the player to act within the confines of character knowledge. This can lead to an overcorrection where every time a single PC finds out information, the other players ask "do you tell us that?" Any time a strange routine like this becomes habitual, we should streamline the process.

Kitbashing the Warlord

Among new class options, the Warlord is highly coveted. Especially so among 4th Edition (4e) veterans. In fact, the Warlord is probably the most popular class concept that hasn’t been graced with a playtest treatment via Unearthed Arcana. With no expectations as to when we might see an official Warlord (sub)class, how close can we get with the current options in 5th Edition (5e)?

Two-Weapon Fighting Calcs

Over the past couple weeks, we've looking into issues with Two-Weapon Fighting and solutions to fix Two-Weapon Fighting. While discussing potential solutions is a good starting place, theorycrafting can often fall flat at the table. In order to identify which systems are the most balanced and deserve testing, you've got to run the numbers. The … Continue reading Two-Weapon Fighting Calcs

Two-Weapon Fighting Hacks

Last week we explored the mechanics and design goals of two-weapon fighting. This week, we're going to examine some hacks to make it more competitive with other fighting styles. Feel free to borrow pieces of these to spruce up two-weapon fighting in your game. While the goal is to achieve a system that fits into … Continue reading Two-Weapon Fighting Hacks

Two-Weapon Fighting

D&D Creative Director Mike Mearls recently tweeted about revised Two-Weapon Fighting rules, including a poll about where its damage output should lie: Mechanics Any discussion regarding two-weapon fighting involves these mechanics: Two-Weapon Fighting bonus action Dual Wielder feat Two-Weapon Fighting style Let's explore these mechanics first to identify where we have wiggle room to improve … Continue reading Two-Weapon Fighting

Running for High Perception Characters

Player Characters with high perception bonuses can be a bane to DMs who are unequipped to deal with them. Let's explore the odds and different ways to manage high perception. High Perception Characters As arguably the most useful skill, Wisdom (Perception) is a natural proficiency investment for any character. This is especially true for skill-monkey … Continue reading Running for High Perception Characters