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Tag: Saving Throw

Spell Fix: Avoid the Zone of Truth Torture Chamber

Fixing up an social spell so it does what it says without pushing the player characters to torturing the subject.

thinkdm Changing the Rules, Homebrew, Spell Breakdowns 1 Comment January 2, 2021January 3, 2021

Lucky Death Saves

Exploring how 5e's dice manipulation features affect your odds to survive death saving throws.

thinkdm Feat Breakdowns, Number Munchers, Player Tips 1 Comment October 3, 2020October 3, 2020

Sleep Spell Reawakening

If the sleep spell is keeping you up at night, because of confusing mechanics or soft scaling, come take a look under the hood and sample two sleep spell solutions.

thinkdm Changing the Rules, Number Munchers, Spell Breakdowns 2 Comments September 12, 2020September 12, 2020

Time Domain (Cleric)

Time Domain Clerics make sure that things stay in order, and they aren't past changing around time to make sure.

thinkdm Character Creation, Homebrew 1 Comment March 7, 2020March 8, 2020

Sunchaser (Ranger)

Sunchaser Rangers dart around the battlefield without incurring attacks, channel the fire and radiance of the sun into their strikes, escape harrowing situations, illuminate targets for attack advantages, and leave fire in their wake across the battlefield.

Check out our build notes for the Sunchaser (Ranger) subclass.

thinkdm Character Creation, Homebrew 3 Comments February 1, 2020February 1, 2020

AoE Spells vs. Hordes

Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.

thinkdm Changing the Rules, DM Tips, Homebrew, Number Munchers, Spell Breakdowns 6 Comments January 18, 2020January 18, 2020

War Caster vs. Resilient (CON)

Comparing the War Caster and Resilient (CON) feats to determine which one gives a bigger boost to maintaining concentration on a spell.

thinkdm Feat Breakdowns, Number Munchers, Player Resources, Player Tips 6 Comments December 14, 2019December 14, 2019

Simple Trap System

Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table: Download the PDF via DM's Guild Elements of a Good Trap For … Continue reading Simple Trap System →

thinkdm Changing the Rules, DM Tips, Homebrew 4 Comments June 22, 2019June 21, 2019

Shield Master Unleashed

Can we rewrite the Shield Master feat to fix its fiddly action economy?

thinkdm Changing the Rules, DM Tips, Feat Breakdowns, Monsters from Mythology, Player Tips 5 Comments April 27, 2019April 27, 2019

Artificer Teardown

It happened. On February 28, 2019, The Artificer Revisited was released to much fanfare. What did we get? Let's chew up the crunch. We'll start with the base class mechanics and move into the subclasses next week, when we build a template for how to homebrew an Artificer subclass. Base Class Hit Die (d8). A … Continue reading Artificer Teardown →

thinkdm Character Creation, News, Unearthed Arcana 2 Comments March 2, 2019March 2, 2019

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5e Surprise Round

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