The most notorious feats in 5th Edition D&D are Sharpshooter (SS) and Great Weapon Master (GWM). These feats are considered the most powerful because of a mechanic they share in common. Yet, a common "fix" to nerf them does not have the intended result! Let's run the numbers.
Today we're building a feat to alleviate action economy woes with thrown weapons and give them a nice damage boost to bring it in line with other weapon loadouts.
Can we rewrite the Shield Master feat to fix its fiddly action economy?
Examining damage outputs of cantrips vs. crossbows for the new Unearthed Arcana Artificer. It seems crossbows can outscale cantrips, but at what cost?
I love the concept of a Ranger that's just out in the wilderness, living off the land. This survivalism should be reflected in the Ranger's craftsmanship. Since most Rangers are ranged attackers, it makes sense that they should be able to craft their own projectiles. Even special projectiles that will help them in the variety of situations they may encounter in the wilderness. Meet the Fletcher!
D&D Creative Director Mike Mearls recently tweeted about revised Two-Weapon Fighting rules, including a poll about where its damage output should lie: Mechanics Any discussion regarding two-weapon fighting involves these mechanics: Two-Weapon Fighting bonus action Dual Wielder feat Two-Weapon Fighting style Let's explore these mechanics first to identify where we have wiggle room to improve … Continue reading Two-Weapon Fighting
A "called shot" in Dungeons & Dragons is an attack that aims for a specific part of a target's body. While this mechanic has been removed from 5th Edition in the interest of greater simplicity, the system is fluid enough to layer on complexity where you want.
Elven Accuracy gives you "super advantage" via a mechanic that lets you select the best of three dice rolls when you have advantage on an attack. This is widely regarded as a very strong, if not broken, feat. The truth is that the "super advantage" part of the feat doesn't do that much, because already having advantage is normally good enough.
In January of 2018, I ran a poll asking D&D players about feat strength. Nearly 60% felt that the Sharpshooter feat is "broken": Are they right? If so, when? Nobody is always right--except the Dungeon Master. To find out, I built a calculator to determine the benchmarks where Sharpshooter is advantageous to use. Introducing "The … Continue reading How Strong Is Sharpshooter?
I ran a survey asking Dungeons & Dragon's players to rank the feats of 5th Edition into tiers (broken, great, good, average, bad, junk). Check Out the Results! Observations Overall Balance The feats are generally well-balanced. Aside from three usual suspects, no other feat was voted broken. On the other end of the spectrum, only … Continue reading Feat Strength Tiers