Find out why DMs are banning Silvery Barbs before its even released in D&D's new Strixhaven book.
Changing Spell Damage Type
Players piloting spellcasters often want to swap out damage types for thematic or mechanical reasons. They might think that a fireball is cooler as an ice explosion. Or, they might want to swap a lightning bolt to fire to keep a troll from regenerating. How can we implement this mechanic in an exciting way for 5e?
Identifying Magic Items
Add intrigue and interaction to magic items with these identification rules.
The Problems with Race Leveling
D&D's 5th Edition race design is trending in a direction with narrative and mechanical issues.
No, You Can’t Cast Magic Missile at the Darkness (and Other Weird Rules)
A primer on magic missile, and its weird rules interactions.
Defending Your Wizard Tower
A list of the handiest spells for Wizards looking to defend their tower from intrusion.
You Can Fit 100 Intellect Devourers on the Outside of Leomund’s Tiny Hut
We offer this selection today in honor of Lenard Lakofka, who passed away on October 23, 2020. Lakofka was the player of Leomund and the creator of the Leomund's Tiny Hut spell. Lakofka ran a column in Dragon magazine called "Leomund's Tiny Hut" that ran from October 1979 (Dragon #30) until April 1986 (Dragon #108). … Continue reading You Can Fit 100 Intellect Devourers on the Outside of Leomund’s Tiny Hut
Illusion magic in D&D 5th Edition tends to function a certain way. These spells create some sensory effect which a creature can make an investigation check to discern. Here's a list of spells that work this way (spell level in parentheses): Minor Illusion (C)Disguise Self (1st)Distort Value (1st)Silent Image (1st)Phantasmal Force (2nd)Major Image (3rd)Hallucinatory Terrain … Continue reading Reverse Illusions
Sleep Spell Reawakening
If the sleep spell is keeping you up at night, because of confusing mechanics or soft scaling, come take a look under the hood and sample two sleep spell solutions.
Animate Objects Fix
Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.