People love making Tieflings with all arrays of skin color. What do the rules say about that? And should you listen? Let's scope our some infernal bloodlines.
I ran a poll asking folks about their gender identity, what races/classes they've played, and what races/classes are their favorites. Here's the results of 1150 responses.
5th Edition D&D has a skill problem. It lies in a feature called expertise, which allows you to add your proficiency bonus twice when using a skill. Let's see what problems this causes and I'll give you a simple hack to fix them!
Recalculating starting gold dice based on the standard equipment options for each class.
Eberron's new Changeling is the first class that can start with an 18 ability score at level 1. Although this "power creep" doesn't mean the class is unbalanced, the answer to rebalancing the race within the existing design paradigm may lay within cut content.
Should effects which manipulate the movement of a target be limited by size? We examine the narrative issues and give you a simple rule that fixes them by employing size caps.
The Oath of Heroism Paladin subclass is D&D's latest Unearthed Arcana playtest release. While the mythological flavor is incredible, the subclass gets some goodies that were historically only available by multiclassing: expanded critical range, Haste as an oath spell, and free attacks. How does this add up to a standard Paladin? We ran the numbers.
Introducing the Warlock Eldritch Invocations Table including effect summaries, prerequisites, action economy, recharge, and source info.
We're comparing the Martial Adept feat and the Magic Initiate feat. While the effect of linear fighters vs. quadratic wizards most often manifests in class design (mostly due to spell access), there’s an interesting reflection of this design in the 5e feats, which we expect to be balanced against each other.
We're going to make the adventuring day agnostic as to character class. That way, everyone's going to be on a level playing field, regardless of how many encounters you run. How do we do this with linear fighters and quadratic wizards? It's simple. We kill the short rest.