D&D's latest tech is proficiency scaling for class features. Let's dive into this new tech, see what the designers are saying about it, and figure out what we need to look out for in playtesting.
In the past, we've explored the damage output of a greatsword vs. greataxe. We've even examined how that damage is affected when you're a Barbarian taking a multiclass dip in Champion (Fighter) for increased critical hit chance. The Argument for Greataxe A lot of how this math shakes out is going to depend on what … Continue reading Greatsword vs. Greataxe: One-Shot Kills
Debunking the myth that Hunter's Mark is a "must take" spell... AKA The Ranger's Guide to Concentration Spells.
I was checking out the new Explorer's Guide to Wildemount when I came across an absolute gem: Magnify Gravity. This spell is awesome! Super flavorful, must-take spell. Anytime I start thinking "must take" a red flag goes up. Let's check out the balance and see what knobs we can turn to tune it.
Elemental sorcerers seem such a natural fit. But for some reason, elemental always means fire. In order to break that trope, here's a sorcerer that draws their power from the Elemental Plane of Earth! Let's dig in...
Time Domain Clerics make sure that things stay in order, and they aren't past changing around time to make sure.
There's no telling when inspiration will strike. I was recently watching the Indiana Jones trilogy (don't tell me otherwise) for the millionth time, when I was struck with an idea for a new subclass. You know that scene at the end of Raiders of the Lost Ark where the nazis open the Ark of the … Continue reading Circle of Spirits (Druid)
Vlad Țepeș was the medieval ruler of Wallachia, a Romanian principality. Vlad's strict legal code and penchant for violently colorful punishments earned him the name Vlad the Impaler. Though you may know him by another nickname: Dracula. Path of the Impaler Barbarians follow in Dracula's steps to enforce their code with ruthless displays of punishment.
Sunchaser Rangers dart around the battlefield without incurring attacks, channel the fire and radiance of the sun into their strikes, escape harrowing situations, illuminate targets for attack advantages, and leave fire in their wake across the battlefield. Check out our build notes for the Sunchaser (Ranger) subclass.
It was recently announced that Hasbro, the parent company of Wizards of the Coast, purchased Entertainment One, which owns Death Row Records, in a deal valued at $3.8 billion. Death Row Records was a recording studio started by Dr. Dre and Suge Knight in 1991. Death Row was very much credited with the explosion of … Continue reading The Suge Knight (Fighter)