Examining D&D's added ability score flexibility and how the SAD/MAD balance affects characters.
What's going on with Matt Mercer's sorcerer build? Some crazy good tech! Here's how it works.
5 traps inspired by Most Extreme Elimination Challenge (mXC) a/k/a Takeshi's Castle.
How strong is the Rogue's new Steady Aim optional class feature?
Why have 18 skills when you can have FIVE?
We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
Sunchaser Rangers dart around the battlefield without incurring attacks, channel the fire and radiance of the sun into their strikes, escape harrowing situations, illuminate targets for attack advantages, and leave fire in their wake across the battlefield.
Check out our build notes for the Sunchaser (Ranger) subclass.
Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.
Comparing the War Caster and Resilient (CON) feats to determine which one gives a bigger boost to maintaining concentration on a spell.
We often say an attack that misses by 2 hits your shield. Yet, a shield isn't your last line of defense--it's one of your first! Can we establish an order of operations for missed attacks that assists us in narrating combat more accurately?
Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table: Download the PDF via DM's Guild Elements of a Good Trap For … Continue reading Simple Trap System