Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.
Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.
I often draw tabletop RPG inspiration from playing totally unrelated games. In the Pokemon game series, you can breed your Pokemon together for a variety of reasons, including learning new moves. How can we adapt this concept to make more creative monsters?