Add intrigue and interaction to magic items with these identification rules.
Examining reasons why creators might tread over an explored design space.
Examining the Gunslinger's Misfire mechanic as a cautionary tale for importing character options from other games. Why to never base a class on a "critical fumble" mechanic.
What is a TPK? Why do they happen? And what can we do to prevent them from happening at our table?
Updating an old D&D tool to 5e for quicker and more satisfying combat resolution, without all the math breaks.
Psionic Power scaling for the Psi Warrior/Soulknife multiclass. Can you double your dice?
Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
If the sleep spell is keeping you up at night, because of confusing mechanics or soft scaling, come take a look under the hood and sample two sleep spell solutions.
Why have 18 skills when you can have FIVE?
We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.