Examining the Gunslinger's Misfire mechanic as a cautionary tale for importing character options from other games. Why to never base a class on a "critical fumble" mechanic.
What is a TPK? Why do they happen? And what can we do to prevent them from happening at our table?
Updating an old D&D tool to 5e for quicker and more satisfying combat resolution, without all the math breaks.
Psionic Power scaling for the Psi Warrior/Soulknife multiclass. Can you double your dice?
Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
If the sleep spell is keeping you up at night, because of confusing mechanics or soft scaling, come take a look under the hood and sample two sleep spell solutions.
Why have 18 skills when you can have FIVE?
We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.
Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.
5th Edition D&D players often lament the exploration pillar as the most underdeveloped tier of play, behind the combat and social pillars. While there are great tools for fleshing out your world in the core materials, they lack mechanical bite. We're here to give those narrative elements some mechanical teeth with Exploration Dice.