Hopefully, yes and no.
Tag: Dungeon Master’s Guide
Fastball Special
D&D's new Giant Barbarian has massive talent, but it shouldn't be the only one who can do a fastball special.
D&D’s Newest Resource Pool Blends Proficiency Scaling and Arcane Recovery
How many uses can you get out of the Runecrafter wizard's new resource pool, which combines proficiency scaling with Arcane Recovery?
The One Word Breaking D&D’s Moonbeam Spell
What do moonbeam, blade barrier, cloudkill, cloud of daggers, Evard's black tentacles, forbiddance, sleet storm, and spirit guardians have in common? A spell quirk that can be fixed with one word.
Is D&D Shadow Banning Counterspell?
No. Well, not really.
Insight Isn’t Pass/Fail
Insight doesn't fit in D&D's pass/fail skill system. Discussing how to run it at your table while keeping the whole party engaged.
Flanking Damage
What if flanking did extra damage instead of causing advantage? Methods, pitfalls, and an exercise in implementation.
Identifying Magic Items
Add intrigue and interaction to magic items with these identification rules.
There’s More Than One Way to Skin a Class
Examining reasons why creators might tread over an explored design space.
The Gunslinger Misfire
Examining the Gunslinger's Misfire mechanic as a cautionary tale for importing character options from other games. Why to never base a class on a "critical fumble" mechanic.