Players piloting spellcasters often want to swap out damage types for thematic or mechanical reasons. They might think that a fireball is cooler as an ice explosion. Or, they might want to swap a lightning bolt to fire to keep a troll from regenerating. How can we implement this mechanic in an exciting way for 5e?
Tag: Player’s Handbook
Identifying Magic Items
Add intrigue and interaction to magic items with these identification rules.
The Problems with Race Leveling
D&D's 5th Edition race design is trending in a direction with narrative and mechanical issues.
There’s More Than One Way to Skin a Class
Examining reasons why creators might tread over an explored design space.
No, You Can’t Cast Magic Missile at the Darkness (and Other Weird Rules)
A primer on magic missile, and its weird rules interactions.
Defending Your Wizard Tower
A list of the handiest spells for Wizards looking to defend their tower from intrusion.
Avoid the Zone of Truth Torture Chamber
Fixing up an social spell so it does what it says without pushing the player characters to torturing the subject.
THAC0 5e
Updating an old D&D tool to 5e for quicker and more satisfying combat resolution, without all the math breaks.
Gunner feat for Spellcasters
The Gunner feat has replaced the Crossbow Expert feat as the prime feat for martial blasting.
Psionic Energy Dice
Psionic Power scaling for the Psi Warrior/Soulknife multiclass. Can you double your dice?









