A primer on magic missile, and its weird rules interactions.
Tag: Player’s Handbook
Defending Your Wizard Tower
A list of the handiest spells for Wizards looking to defend their tower from intrusion.
Spell Fix: Avoid the Zone of Truth Torture Chamber
Fixing up an social spell so it does what it says without pushing the player characters to torturing the subject.
THAC0 5e
Updating an old D&D tool to 5e for quicker and more satisfying combat resolution, without all the math breaks.
Gunner feat for Spellcasters
The Gunner feat has replaced the Crossbow Expert feat as the prime feat for martial blasting.
Psionic Energy Dice
Psionic Power scaling for the Psi Warrior/Soulknife multiclass. Can you double your dice?
Poisoner’s Kit DCs
Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
Tiefling Skin Color
People love making Tieflings with all arrays of skin color. What do the rules say about that? And should you listen? Let's scope our some infernal bloodlines.
Death Saves Revived
Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.
5 Skill D&D
Why have 18 skills when you can have FIVE?
We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.