First glimpses of D&D's Wild Beyond the Witchlight offer 5th Edition's latest attempt to grapple with applying alignment to monsters: "typical" alignment.
Insight doesn't fit in D&D's pass/fail skill system. Discussing how to run it at your table while keeping the whole party engaged.
Do you roll or use static damage at your table? Do you know why? Check out the pros vs. cons and pick up some tips.
What if flanking did extra damage instead of causing advantage? Methods, pitfalls, and an exercise in implementation.
Players piloting spellcasters often want to swap out damage types for thematic or mechanical reasons. They might think that a fireball is cooler as an ice explosion. Or, they might want to swap a lightning bolt to fire to keep a troll from regenerating. How can we implement this mechanic in an exciting way for 5e?
Add intrigue and interaction to magic items with these identification rules.
D&D's 5th Edition race design is trending in a direction with narrative and mechanical issues.
Examining reasons why creators might tread over an explored design space.
A primer on magic missile, and its weird rules interactions.
A list of the handiest spells for Wizards looking to defend their tower from intrusion.