D&D's new Giant Barbarian has massive talent, but it shouldn't be the only one who can do a fastball special.
Tag: Player’s Handbook
D&D’s Newest Resource Pool Blends Proficiency Scaling and Arcane Recovery
How many uses can you get out of the Runecrafter wizard's new resource pool, which combines proficiency scaling with Arcane Recovery?
The One Word Breaking D&D’s Moonbeam Spell
What do moonbeam, blade barrier, cloudkill, cloud of daggers, Evard's black tentacles, forbiddance, sleet storm, and spirit guardians have in common? A spell quirk that can be fixed with one word.
D&D: The SADdening
Examining D&D's added ability score flexibility and how the SAD/MAD balance affects characters.
Give Giff Guns
New Giff features are stacked in a way that hides their value, but they're still missing a critical component of their identity. Guns!
Is D&D Shadow Banning Counterspell?
No. Well, not really.
“Typical” Alignment
First glimpses of D&D's Wild Beyond the Witchlight offer 5th Edition's latest attempt to grapple with applying alignment to monsters: "typical" alignment.
Insight Isn’t Pass/Fail
Insight doesn't fit in D&D's pass/fail skill system. Discussing how to run it at your table while keeping the whole party engaged.
Rolling Damage
Do you roll or use static damage at your table? Do you know why? Check out the pros vs. cons and pick up some tips.
Flanking Damage
What if flanking did extra damage instead of causing advantage? Methods, pitfalls, and an exercise in implementation.