Why have 18 skills when you can have FIVE? We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
Answers to Frequently Asked Questions on handling interpersonal conflicts in tabletop RPGs.
A simple DM screen add-on to help DMs manage sense-driven Ranger and Paladin class features.
Sunchaser Rangers dart around the battlefield without incurring attacks, channel the fire and radiance of the sun into their strikes, escape harrowing situations, illuminate targets for attack advantages, and leave fire in their wake across the battlefield. Check out our build notes for the Sunchaser (Ranger) subclass.
Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.
The bonus action spellcasting restriction in 5th Edition D&D can keep you from casting a reaction spell on your own turn. Why is this? Was it intended? And how can we rewrite the rule to alleviate this quirk?
How long can a sahuagin live in a water-filled Bag of Holding?
Introducing the Warlock Eldritch Invocations Table including effect summaries, prerequisites, action economy, recharge, and source info.
Why to take the Polearm Master feat before the Great Weapon Master feat.
It happened. On February 28, 2019, The Artificer Revisited was released to much fanfare. What did we get? Let's chew up the crunch. We'll start with the base class mechanics and move into the subclasses next week, when we build a template for how to homebrew an Artificer subclass. Base Class Hit Die (d8). A … Continue reading Artificer Teardown