Psionic Power scaling for the Psi Warrior/Soulknife multiclass. Can you double your dice?
Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
People love making Tieflings with all arrays of skin color. What do the rules say about that? And should you listen? Let's scope our some infernal bloodlines.
Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.
Why have 18 skills when you can have FIVE?
We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.
Answers to Frequently Asked Questions on handling interpersonal conflicts in tabletop RPGs.
A simple DM screen add-on to help DMs manage sense-driven Ranger and Paladin class features.
Sunchaser Rangers dart around the battlefield without incurring attacks, channel the fire and radiance of the sun into their strikes, escape harrowing situations, illuminate targets for attack advantages, and leave fire in their wake across the battlefield.
Check out our build notes for the Sunchaser (Ranger) subclass.
Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.
The bonus action spellcasting restriction in 5th Edition D&D can keep you from casting a reaction spell on your own turn. Why is this? Was it intended? And how can we rewrite the rule to alleviate this quirk?