Exploring how 5e's dice manipulation features affect your odds to survive death saving throws.
Tag: Saving Throws
Critical Saving Throws
Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.
AoE Spells vs. Hordes
Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.
War Caster vs. Resilient (CON)
Comparing the War Caster and Resilient (CON) feats to determine which one gives a bigger boost to maintaining concentration on a spell.
271 Ways Contagion Got Nerfed
The Player's Handbook errata released in November 2018 patched a gap between RAW and RAI by inflicting the poisoned condition. We're exploring the impact and duration of the poison effect with an updated odds calculator.
Dual Wielder vs. ASI
Since Two-Weapon Fighting (TWF) only allows you to make an off-hand attack if both the weapons you wield are light, many new players are tempted by the allure of upgrading that damage die with the Dual Wielder feat. Often an Ability Score Improvement (ASI) to your attack stat is the more effective and versatile choice. … Continue reading Dual Wielder vs. ASI
Tortle Shell Defense is Broken
Back in September of 2017, D&D released the Tortle Package on the DM's Guild in conjunction with the Extra Life event to raise money for Children's Miracle Network. Included in this class was a mechanic called Shell Defense. It's broken. Maybe I shouldn't say that. Like many things in D&D, it is situationally good. That in … Continue reading Tortle Shell Defense is Broken