A list of the handiest spells for Wizards looking to defend their tower from intrusion.
The Gunner feat has replaced the Crossbow Expert feat as the prime feat for martial blasting.
If the sleep spell is keeping you up at night, because of confusing mechanics or soft scaling, come take a look under the hood and sample two sleep spell solutions.
Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.
Comparing the War Caster and Resilient (CON) feats to determine which one gives a bigger boost to maintaining concentration on a spell.
Buffing the Artificer spell list with spells that fit its casting themes of object manipulation, fabrication, healing, defensive fortifications, and personal buffs. 14 new Artificer spells from Xanathar's Guide to Everything are included on a handy chart to track your prepared spells.
We're comparing the Martial Adept feat and the Magic Initiate feat. While the effect of linear fighters vs. quadratic wizards most often manifests in class design (mostly due to spell access), there’s an interesting reflection of this design in the 5e feats, which we expect to be balanced against each other.
The Player's Handbook errata released in November 2018 patched a gap between RAW and RAI by inflicting the poisoned condition. We're exploring the impact and duration of the poison effect with an updated odds calculator.
Grappling is a D&D mechanic that has evolved from many maligned paragraphs of text to a simple skill contest. Let's look at where the current iteration stands, and what can be done to improve grappling in your D&D game.
Flesh to Stone is a 6th level transmutation spell that has new mechanics from prior editions. Instead of instantly petrifying the target in ye olde "save or die" fashion, the target is restrained on the first failed save, and only petrified if they lose a “best of 5” save mechanic. Let’s examine how often its successful.