What's going on with Matt Mercer's sorcerer build? Some crazy good tech! Here's how it works.
Tag: Spellcaster
Defending Your Wizard Tower
A list of the handiest spells for Wizards looking to defend their tower from intrusion.
Gunner feat for Spellcasters
The Gunner feat has replaced the Crossbow Expert feat as the prime feat for martial blasting.
Sleep Spell Reawakening
If the sleep spell is keeping you up at night, because of confusing mechanics or soft scaling, come take a look under the hood and sample two sleep spell solutions.
Animate Objects Fix
Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.
War Caster vs. Resilient (CON)
Comparing the War Caster and Resilient (CON) feats to determine which one gives a bigger boost to maintaining concentration on a spell.
Artificer Expanded Spell List
Buffing the Artificer spell list with spells that fit its casting themes of object manipulation, fabrication, healing, defensive fortifications, and personal buffs. 14 new Artificer spells from Xanathar's Guide to Everything are included on a handy chart to track your prepared spells.
Martial Adept vs. Magic Initiate
We're comparing the Martial Adept feat and the Magic Initiate feat. While the effect of linear fighters vs. quadratic wizards most often manifests in class design (mostly due to spell access), there’s an interesting reflection of this design in the 5e feats, which we expect to be balanced against each other.
271 Ways Contagion Got Nerfed
The Player's Handbook errata released in November 2018 patched a gap between RAW and RAI by inflicting the poisoned condition. We're exploring the impact and duration of the poison effect with an updated odds calculator.
Grappling with Grappling
Grappling is a D&D mechanic that has evolved from many maligned paragraphs of text to a simple skill contest. Let's look at where the current iteration stands, and what can be done to improve grappling in your D&D game.