Fixing up an social spell so it does what it says without pushing the player characters to torturing the subject.
Category: Changing the Rules
Blade Cantrip Changes
Examining the updates to Green-Flame Blade and Booming Blade and their new interactions with metamagic, feats, spells, and class features.
Monster Knowledge DCs
Answering the question, "what does my character know about this monster?"
Reverse Illusions
Illusion magic in D&D 5th Edition tends to function a certain way. These spells create some sensory effect which a creature can make an investigation check to discern. Here's a list of spells that work this way (spell level in parentheses): Minor Illusion (C)Disguise Self (1st)Distort Value (1st)Silent Image (1st)Phantasmal Force (2nd)Major Image (3rd)Hallucinatory Terrain … Continue reading Reverse Illusions
Sleep Spell Reawakening
If the sleep spell is keeping you up at night, because of confusing mechanics or soft scaling, come take a look under the hood and sample two sleep spell solutions.
Smites Without Spell Slots
Let's hack smites to reinvigorate Paladin spellcasting, discourage multiclassing for the sake of powergaming, and promote more dynamic playstyles.
Tiefling Skin Color
People love making Tieflings with all arrays of skin color. What do the rules say about that? And should you listen? Let's scope our some infernal bloodlines.
Critical Saving Throws
Adding mechanical benefits to critical saving throws so players don't feel like their 20 is wasted.
Death Saves Revived
Reviving the death save mechanics to give more interesting narrative results and keep fallen PCs engaged.
Listen/Spot Checks
A new 5th Edition system for adding the dynamic of listen/spot rolls to perception vs. stealth checks, without all the punishing baggage of editions past.









