D&D's latest tech is proficiency scaling for class features. Let's dive into this new tech, see what the designers are saying about it, and figure out what we need to look out for in playtesting.
Category: Number Munchers
Greatsword vs. Greataxe: One-Shot Kills
In the past, we've explored the damage output of a greatsword vs. greataxe. We've even examined how that damage is affected when you're a Barbarian taking a multiclass dip in Champion (Fighter) for increased critical hit chance. The Argument for Greataxe A lot of how this math shakes out is going to depend on what … Continue reading Greatsword vs. Greataxe: One-Shot Kills
Expertise Skill Hack
5th Edition D&D has a skill problem. It lies in a feature called expertise, which allows you to add your proficiency bonus twice when using a skill. Let's see what problems this causes and I'll give you a simple hack to fix them!
Old School Fireball Backdraft
What happens when we apply the fireball backdraft rule from Original Dungeons & Dragons to 5th Edition? Learn how to turn Death House into Nakatomi Plaza.
AoE Spells vs. Hordes
Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.
Starting Gold Dice
Recalculating starting gold dice based on the standard equipment options for each class.
War Caster vs. Resilient (CON)
Comparing the War Caster and Resilient (CON) feats to determine which one gives a bigger boost to maintaining concentration on a spell.
Is Oath of Heroism OP?
The Oath of Heroism Paladin subclass is D&D's latest Unearthed Arcana playtest release. While the mythological flavor is incredible, the subclass gets some goodies that were historically only available by multiclassing: expanded critical range, Haste as an oath spell, and free attacks. How does this add up to a standard Paladin? We ran the numbers.
Bag of Holding Fish Tank
How long can a sahuagin live in a water-filled Bag of Holding?
Breath Weapon Dice Pools
Torching the whole party with a dragon's breath weapon is one of the most fun moments as a Dungeon Master. How can we tweak this rule to have greater control over its power and establish ludonarrative harmony?