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Category: Spell Breakdowns

Animate Objects Fix

Animate Objects is a 5th level spell in D&D 5e that turns objects in your environment into living weapons. Come along as we tackle balance and action economy issues, and deliver a precise rework.

thinkdm Changing the Rules, Homebrew, Spell Breakdowns, Uncategorized, Unearthed Arcana 8 Comments July 11, 2020November 25, 2020

De-Magnify Gravity

I was checking out the new Explorer's Guide to Wildemount when I came across an absolute gem: Magnify Gravity. This spell is awesome! Super flavorful, must-take spell. Anytime I start thinking "must take" a red flag goes up. Let's check out the balance and see what knobs we can turn to tune it.

thinkdm Changing the Rules, Character Creation, DM Tips, Homebrew, Spell Breakdowns 5 Comments March 21, 2020March 21, 2020

Old School Fireball Backdraft

What happens when we apply the fireball backdraft rule from Original Dungeons & Dragons to 5th Edition? Learn how to turn Death House into Nakatomi Plaza.

thinkdm Changing the Rules, DM Tips, Number Munchers, Spell Breakdowns 8 Comments January 25, 2020January 24, 2020

AoE Spells vs. Hordes

Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.

thinkdm Changing the Rules, DM Tips, Homebrew, Number Munchers, Spell Breakdowns 6 Comments January 18, 2020January 18, 2020

Artificer Expanded Spell List

Buffing the Artificer spell list with spells that fit its casting themes of object manipulation, fabrication, healing, defensive fortifications, and personal buffs. 14 new Artificer spells from Xanathar's Guide to Everything are included on a handy chart to track your prepared spells.

thinkdm Homebrew, Player Resources, Spell Breakdowns, Unearthed Arcana 1 Comment March 16, 2019March 16, 2019

271 Ways Contagion Got Nerfed

The Player's Handbook errata released in November 2018 patched a gap between RAW and RAI by inflicting the poisoned condition. We're exploring the impact and duration of the poison effect with an updated odds calculator.

thinkdm Changing the Rules, DM Tips, Happy Fun Hour, News, Spell Breakdowns Leave a comment November 24, 2018December 7, 2018

Cursed Items

Cursed item mechanics have been revised in 5th Edition Dungeons & Dragons to focus on the narrative element. Beyond hints dropped in the item's lore, a character attuning to a cursed item will have no idea of their impending affliction until it strikes. Let's take a look at the new mechanics and how to best employ them in your campaign.

thinkdm Changing the Rules, DM Tips, Homebrew, Items from Mythology, Spell Breakdowns 3 Comments June 30, 2018June 30, 2018

Flesh to Stone Spell Odds

Flesh to Stone is a 6th level transmutation spell that has new mechanics from prior editions. Instead of instantly petrifying the target in ye olde "save or die" fashion, the target is restrained on the first failed save, and only petrified if they lose a “best of 5” save mechanic. Let’s examine how often its successful.

thinkdm Changing the Rules, DM Tips, Player Resources, Player Tips, Spell Breakdowns Leave a comment June 9, 2018June 9, 2018

Contagion Spell Odds

Contagion is a necromancy spell that requires an attack roll and a "best of 5" save mechanic to inflict a disease. Is this a good spell? Check your odds against the whole gamut of monsters.

thinkdm Changing the Rules, DM Tips, Player Resources, Player Tips, Spell Breakdowns Leave a comment June 2, 2018

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