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Category: Spell Breakdowns

271 Ways Contagion Got Nerfed

The Player's Handbook errata released in November 2018 patched a gap between RAW and RAI by inflicting the poisoned condition. We're exploring the impact and duration of the poison effect with an updated odds calculator.

thinkdm Changing the Rules, DM Tips, Happy Fun Hour, News, Spell Breakdowns Leave a comment November 24, 2018December 7, 2018

Cursed Items

Cursed item mechanics have been revised in 5th Edition Dungeons & Dragons to focus on the narrative element. Beyond hints dropped in the item's lore, a character attuning to a cursed item will have no idea of their impending affliction until it strikes. Let's take a look at the new mechanics and how to best employ them in your campaign.

thinkdm Changing the Rules, DM Tips, Homebrew, Items from Mythology, Spell Breakdowns Leave a comment June 30, 2018June 30, 2018

Flesh to Stone Spell Odds

Flesh to Stone is a 6th level transmutation spell that has new mechanics from prior editions. Instead of instantly petrifying the target in ye olde "save or die" fashion, the target is restrained on the first failed save, and only petrified if they lose a “best of 5” save mechanic. Let’s examine how often its successful.

thinkdm Changing the Rules, DM Tips, Player Resources, Player Tips, Spell Breakdowns Leave a comment June 9, 2018June 9, 2018

Contagion Spell Odds

Contagion is a necromancy spell that requires an attack roll and a "best of 5" save mechanic to inflict a disease. Is this a good spell? Check your odds against the whole gamut of monsters.

thinkdm Changing the Rules, DM Tips, Player Resources, Player Tips, Spell Breakdowns Leave a comment June 2, 2018

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