Comparing the War Caster and Resilient (CON) feats to determine which one gives a bigger boost to maintaining concentration on a spell.
Eberron's new Changeling is the first class that can start with an 18 ability score at level 1. Although this "power creep" doesn't mean the class is unbalanced, the answer to rebalancing the race within the existing design paradigm may lay within cut content.
The Oath of Heroism Paladin subclass is D&D's latest Unearthed Arcana playtest release. While the mythological flavor is incredible, the subclass gets some goodies that were historically only available by multiclassing: expanded critical range, Haste as an oath spell, and free attacks. How does this add up to a standard Paladin? We ran the numbers.
Today we're building a feat to alleviate action economy woes with thrown weapons and give them a nice damage boost to bring it in line with other weapon loadouts.
Why to take the Polearm Master feat before the Great Weapon Master feat.
Examining damage outputs of cantrips vs. crossbows for the new Unearthed Arcana Artificer. It seems crossbows can outscale cantrips, but at what cost?
We're comparing the Martial Adept feat and the Magic Initiate feat. While the effect of linear fighters vs. quadratic wizards most often manifests in class design (mostly due to spell access), there’s an interesting reflection of this design in the 5e feats, which we expect to be balanced against each other.
D&D Creative Director Mike Mearls recently tweeted about revised Two-Weapon Fighting rules, including a poll about where its damage output should lie: Mechanics Any discussion regarding two-weapon fighting involves these mechanics: Two-Weapon Fighting bonus action Dual Wielder feat Two-Weapon Fighting style Let's explore these mechanics first to identify where we have wiggle room to improve … Continue reading Two-Weapon Fighting
Tired of the same old +1 weapons? Consider adding a more magical touch! For the low cost of one d4, you can add a little elemental spice to your next homebrew magic item! After all, players love rolling dice. We're taking a look at the power of a +1d4 modification, compared to standard +1/+2/+3 weapons.
Flesh to Stone is a 6th level transmutation spell that has new mechanics from prior editions. Instead of instantly petrifying the target in ye olde "save or die" fashion, the target is restrained on the first failed save, and only petrified if they lose a “best of 5” save mechanic. Let’s examine how often its successful.