Two-Weapon Fighting Calcs

Over the past couple weeks, we've looking into issues with Two-Weapon Fighting and solutions to fix Two-Weapon Fighting. While discussing potential solutions is a good starting place, theorycrafting can often fall flat at the table. In order to identify which systems are the most balanced and deserve testing, you've got to run the numbers. The … Continue reading Two-Weapon Fighting Calcs

Two-Weapon Fighting Hacks

Last week we explored the mechanics and design goals of two-weapon fighting. This week, we're going to examine some hacks to make it more competitive with other fighting styles. Feel free to borrow pieces of these to spruce up two-weapon fighting in your game. While the goal is to achieve a system that fits into … Continue reading Two-Weapon Fighting Hacks

Greatsword vs. Greataxe

Conventional wisdom holds that a Barbarian is better wielding a Greataxe (1d12 damage) over a Greatsword (2d6 damage), due to the extra damage that results on a critical hit. Maybe we’re just used to it: the d12 is the die of the Barbarian. However conventional it may be, this idea is frequently wrong and may lead to using an inferior weapon, depending on your character’s loadout. Let’s dive into the numbers and see what kind of weapon your Barbarian should be using.