5th Edition D&D has a skill problem. It lies in a feature called expertise, which allows you to add your proficiency bonus twice when using a skill. Let's see what problems this causes and I'll give you a simple hack to fix them!
Vlad Țepeș was the medieval ruler of Wallachia, a Romanian principality. Vlad's strict legal code and penchant for violently colorful punishments earned him the name Vlad the Impaler. Though you may know him by another nickname: Dracula. Path of the Impaler Barbarians follow in Dracula's steps to enforce their code with ruthless displays of punishment.
The most notorious feats in 5th Edition D&D are Sharpshooter (SS) and Great Weapon Master (GWM). These feats are considered the most powerful because of a mechanic they share in common. Yet, a common "fix" to nerf them does not have the intended result! Let's run the numbers.
Today we're building a feat to alleviate action economy woes with thrown weapons and give them a nice damage boost to bring it in line with other weapon loadouts.
Diving into Wizards of the Coast's latest Unearthed Arcana offering for a look at the Magic Reserves class feature and how you can turn your Barbarian into an infinite mana battery!
Why to take the Polearm Master feat before the Great Weapon Master feat.
Over the past couple weeks, we've looking into issues with Two-Weapon Fighting and solutions to fix Two-Weapon Fighting. While discussing potential solutions is a good starting place, theorycrafting can often fall flat at the table. In order to identify which systems are the most balanced and deserve testing, you've got to run the numbers. The … Continue reading Two-Weapon Fighting Calcs
Last week we explored the mechanics and design goals of two-weapon fighting. This week, we're going to examine some hacks to make it more competitive with other fighting styles. Feel free to borrow pieces of these to spruce up two-weapon fighting in your game. While the goal is to achieve a system that fits into … Continue reading Two-Weapon Fighting Hacks
D&D 5e is great because it allows you the flexibility to build on top of the system. Sometimes we rush to fill gaps that are empty for a reason. Designing good content requires knowing these pitfalls so you can navigate them. Character features mandating equipment are one such case. What can we learn from Mike Mearls about how to design them?
Exploring Champion (Fighter) dips for Barbarians looking to increase their damage capacity with large weapons.