Examining the updates to Green-Flame Blade and Booming Blade and their new interactions with metamagic, feats, spells, and class features.
Category: Player Tips
Poisoner’s Kit DCs
Fleshing out the missing rules for the Poisoner's Kit in 5th Edition D&D.
Lucky Death Saves
Exploring how 5e's dice manipulation features affect your odds to survive death saving throws.
Tiefling Skin Color
People love making Tieflings with all arrays of skin color. What do the rules say about that? And should you listen? Let's scope our some infernal bloodlines.
Light and Vision Tables
Darkness is great for setting the mood, but it can be a mechanical headache to juggle. Use thes tables to simplify your experience.
FAQ: Problem Players & DMs
Answers to Frequently Asked Questions on handling interpersonal conflicts in tabletop RPGs.
Greatsword vs. Greataxe: One-Shot Kills
In the past, we've explored the damage output of a greatsword vs. greataxe. We've even examined how that damage is affected when you're a Barbarian taking a multiclass dip in Champion (Fighter) for increased critical hit chance. The Argument for Greataxe A lot of how this math shakes out is going to depend on what … Continue reading Greatsword vs. Greataxe: One-Shot Kills
The Hunter’s Mark Shibboleth
Debunking the myth that Hunter's Mark is a "must take" spell... AKA The Ranger's Guide to Concentration Spells.
That Broken GWM/SS “Fix”
The most notorious feats in 5th Edition D&D are Sharpshooter (SS) and Great Weapon Master (GWM). These feats are considered the most powerful because of a mechanic they share in common. Yet, a common "fix" to nerf them does not have the intended result! Let's run the numbers.
Starting Gold Dice
Recalculating starting gold dice based on the standard equipment options for each class.









