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Tag: Constitution

5 Skill D&D

Why have 18 skills when you can have FIVE? We’re giving D&D players more agency over the narrative implementation of their skillsets by streamlining a bloated system and highlighting a popular variant rule.

thinkdm Changing the Rules, DM Tips, Homebrew 13 Comments July 18, 2020July 18, 2020

AoE Spells vs. Hordes

Casting big area effect damage spells is great fun. Taking forever to resolve them is not. Let's reverse engineer the saving throw math so we can get to the narrative resolution quicker.

thinkdm Changing the Rules, DM Tips, Homebrew, Number Munchers, Spell Breakdowns 6 Comments January 18, 2020January 18, 2020

Variant Human War Caster

As a follow-up to last week's post comparing the War Caster and Resilient (CON) feats, let's take a look at how the numbers shake out if you're playing a Variant Human or in a campaign where your DM lets you have a free feat at level 1.

thinkdm Character Creation, Feat Breakdowns, Player Resources, Player Tips 1 Comment December 21, 2019December 28, 2019

War Caster vs. Resilient (CON)

Comparing the War Caster and Resilient (CON) feats to determine which one gives a bigger boost to maintaining concentration on a spell.

thinkdm Feat Breakdowns, Number Munchers, Player Resources, Player Tips 6 Comments December 14, 2019December 14, 2019

Magic Reserves

Diving into Wizards of the Coast's latest Unearthed Arcana offering for a look at the Magic Reserves class feature and how you can turn your Barbarian into an infinite mana battery!

thinkdm Changing the Rules, Character Creation, Unearthed Arcana 2 Comments August 17, 2019August 25, 2019

Simple Trap System

Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table: Download the PDF via DM's Guild Elements of a Good Trap For … Continue reading Simple Trap System →

thinkdm Changing the Rules, DM Tips, Homebrew 4 Comments June 22, 2019June 21, 2019

Artificer: Cantrips vs. Crossbows

Examining damage outputs of cantrips vs. crossbows for the new Unearthed Arcana Artificer. It seems crossbows can outscale cantrips, but at what cost?

thinkdm Character Creation, Feat Breakdowns, Number Munchers, Unearthed Arcana 6 Comments March 23, 2019March 24, 2019

Artificer Teardown

It happened. On February 28, 2019, The Artificer Revisited was released to much fanfare. What did we get? Let's chew up the crunch. We'll start with the base class mechanics and move into the subclasses next week, when we build a template for how to homebrew an Artificer subclass. Base Class Hit Die (d8). A … Continue reading Artificer Teardown →

thinkdm Character Creation, News, Unearthed Arcana 2 Comments March 2, 2019March 2, 2019

271 Ways Contagion Got Nerfed

The Player's Handbook errata released in November 2018 patched a gap between RAW and RAI by inflicting the poisoned condition. We're exploring the impact and duration of the poison effect with an updated odds calculator.

thinkdm Changing the Rules, DM Tips, Happy Fun Hour, News, Spell Breakdowns Leave a comment November 24, 2018December 7, 2018

Flesh to Stone Spell Odds

Flesh to Stone is a 6th level transmutation spell that has new mechanics from prior editions. Instead of instantly petrifying the target in ye olde "save or die" fashion, the target is restrained on the first failed save, and only petrified if they lose a “best of 5” save mechanic. Let’s examine how often its successful.

thinkdm Changing the Rules, DM Tips, Player Resources, Player Tips, Spell Breakdowns Leave a comment June 9, 2018June 9, 2018

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