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Category: DM Tips

Resting Rules

While we pride ourselves on deeper analytics, there's no reason you should have to work to understand the basic game mechanics. With that in mind, we're refining the resting rule in 5th Edition D&D.

thinkdm DM Tips, Player Resources, The Simple Things 18 Comments June 13, 2020June 13, 2020

FAQ: Problem Players & DMs

Answers to Frequently Asked Questions on handling interpersonal conflicts in tabletop RPGs.

thinkdm DM Tips, Player Tips 1 Comment May 17, 2020December 16, 2020

Expertise Skill Hack

5th Edition D&D has a skill problem. It lies in a feature called expertise, which allows you to add your proficiency bonus twice when using a skill. Let's see what problems this causes and I'll give you a simple hack to fix them!

thinkdm Changing the Rules, DM Tips, Homebrew, Number Munchers 10 Comments April 25, 2020April 25, 2020

Telegraphing Threats

Spoilers are not a safety tool. Here's some tips for telegraphing threats the right way.

thinkdm DM Tips 3 Comments April 18, 2020April 17, 2020

DM Screen Add-On: Primeval Awareness/Divine Sense

A simple DM screen add-on to help DMs manage sense-driven Ranger and Paladin class features.

thinkdm DM Tips 4 Comments April 11, 2020April 11, 2020

The Hunter’s Mark Shibboleth

Debunking the myth that Hunter's Mark is a "must take" spell... AKA The Ranger's Guide to Concentration Spells.

thinkdm Changing the Rules, Character Creation, DM Tips, Player Tips 1 Comment April 4, 2020April 4, 2020

Tattoos (Unearthed Arcana)

A chart summarizing the rarity, persistent effects, and activated effects of new D&D tattoos from the March 26, 2019 Unearthed Arcana playtest material.

thinkdm DM Tips, Player Resources, Unearthed Arcana 3 Comments March 28, 2020

De-Magnify Gravity

I was checking out the new Explorer's Guide to Wildemount when I came across an absolute gem: Magnify Gravity. This spell is awesome! Super flavorful, must-take spell. Anytime I start thinking "must take" a red flag goes up. Let's check out the balance and see what knobs we can turn to tune it.

thinkdm Changing the Rules, Character Creation, DM Tips, Homebrew, Spell Breakdowns 5 Comments March 21, 2020March 21, 2020

That Broken GWM/SS “Fix”

The most notorious feats in 5th Edition D&D are Sharpshooter (SS) and Great Weapon Master (GWM). These feats are considered the most powerful because of a mechanic they share in common. Yet, a common "fix" to nerf them does not have the intended result! Let's run the numbers.

thinkdm Changing the Rules, DM Tips, Feat Breakdowns, Homebrew, Player Resources, Player Tips 8 Comments February 8, 2020February 9, 2020

Old School Fireball Backdraft

What happens when we apply the fireball backdraft rule from Original Dungeons & Dragons to 5th Edition? Learn how to turn Death House into Nakatomi Plaza.

thinkdm Changing the Rules, DM Tips, Number Munchers, Spell Breakdowns 8 Comments January 25, 2020January 24, 2020

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Last 10: ThinkDM

Why Wildshaping into an Owlbear Won’t Break Your D&D Game

Why Wildshaping into an Owlbear Won’t Break Your D&D Game

Do Vecna’s New Stats Mean D&D is Killing the Phylactery?

Do Vecna’s New Stats Mean D&D is Killing the Phylactery?

Feat Trees’ New Roots in 5e D&D

Feat Trees’ New Roots in 5e D&D

Fastball Special

Fastball Special

D&D’s Newest Resource Pool Blends Proficiency Scaling and Arcane Recovery

D&D’s Newest Resource Pool Blends Proficiency Scaling and Arcane Recovery

The One Word Breaking D&D’s Moonbeam Spell

The One Word Breaking D&D’s Moonbeam Spell

The Drax Technique

The Drax Technique

Why DMs Are Banning Silvery Barbs

Why DMs Are Banning Silvery Barbs

D&D: The SADdening

D&D: The SADdening

Is D&D’s “XP Valley” Killing Campaigns?

Is D&D’s “XP Valley” Killing Campaigns?

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